Showing posts with label Keith Laumer. Show all posts
Showing posts with label Keith Laumer. Show all posts

Wednesday, September 19, 2007

Retief in the Ruins, by Keith Laumer

Pages: 247

Retief in the Ruins collects three of Keith Laumer's satirical novellas about Jame Retief, a low-level assistant in the Corps Diplomatique Terrestrienne (CDT). The CDT is rife with institutional incompetence; Retief generally always saves the day, over the objections of his boss, Ben Magnan.

None of these stories are any good. Retief in the Ruins in particular is hard to read. The humor in all three is more irritating than funny. This kind of humor might sustain a short story, but it fails at novella length.

I wanted to enjoy this book, but was unable to find anything enjoyable. Well, that's not completely true. Laumer names his ambassadors well: one can't help but laugh at Ambassador Gropedark and Ambassador Nipcheese.

  • Retief in the Ruins: Retief defeats a Groacian plot on the planet Popu-Ri.

  • There is a Tide: The Groacians are hiding a fleet on the moon of the planet Slub; on Slub, Retief thwarts a Groacian plot to steal the planet and turn it into a Groacian resort.

  • The Woomy: On the planet Snotch, Retief uncovers a Groacian plot to cow the natives with a giant dirigible shaped like the mythical Woomy.

Wednesday, July 25, 2007

The Glory Game, by Keith Laumer

Rating: 4
Pages: 222

The Glory Game is top-notch military science fiction. It's not quite on the level of Starship Troopers or Dorsai!, but it's a fun story.

Plot
The Terran Empire is threatened by the Hukk, a warlike alien race. Nobody knows much about the Hukk. The Terrans are politically divided on how to deal with the threat. Only one man, Commodore Tan Dalton, understands the Hukk threat enough to devise a suitable defense, but he does not have command of the Terran Navy.

The Characters

  • Softliners - The anti-war politicians want to avoid war. They believe the best way to deal with the Hukk is with an olive-branch. A few concessions to the Hukk will prevent conflict.

  • Hardliners - War hawks believe the Hukk threat must be crushed. The Terrans should not wait for the Hukk to initiate hostilities. They should strike first, and wipe every last Hukk off the face of the galaxy.

  • Tan Dalton - Commodore of the Terran Navy, he is respected by both the Hardliners and the Softliners. When Terra stages a navy exercise--as a show of force--both the Hardliners and Softliners approach Dalton. Both are afraid that the other side's admiral will seize command of the fleet. Each side promises Dalton a promotion and political favors if he seizes command instead.

The Conflict
During the fleet exercise, Dalton uncovers a Hukk plot to attack Terra. He seizes command of the fleet--much to the consternation of the admirals--and intercepts the Hukk armada. By sheer bravado, he cows the Hukk into surrender. Then he disarms the Hukk vessels and sends them home.

The Flaw
Then Dalton must deal with the political fallout--the Hardliners and Softliners each try to spin the incident to their advantage. Both are irritated at Dalton's refusal to toe the party line. Apparently, Dalton is the only human in the whole galaxy who believes that the Hukk military threat should be met with decisive military action, but that a genocide against the Hukk race is unnecessary. That, I believe, is the biggest flaw in The Glory Game. The Hardliners and Softliners are gross caricatures. Dalton's moderate views make him the only reasonable person in the book.

The Retirement
The Softliners gain the political upper hand. The Terran navy is gutted. Dalton is forced into retirement and politely asked to leave Earth. He sets himself up in a frontier planet and waits for the inevitable Hukk attack. (Dalton believes that the Hukk will rebuild their fleet and attack again.) When the Hukk try again, Dalton is ready.